A downloadable asset pack

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Welcome to the Pixel Art Furniture Pack. This pack contains editable spritesheets, individual images and exported pngs containing over 520+ sprites of which more than 213+ unique sprites!

This furniture pack is a great match for any game that has many interior areas or
allows a player to customize their home.

This spritesheet is compatible with GameMaker and Unity. This spritesheet is NOT compatible with RPG Maker.

Update V1.1 is out now: contains a version with coloured outlines!

This pack also contains a guide on how to recolor any sprite in Unity!

The pack contains the following unique sprites (the number of variants* will be listed behind an asset like this): [variants can be anything from smaller or bigger sized, different pattern, recolor, when a different sprite isn't unique enough I will list it as a variant]

9 Tables (+2 variants, +1 broken variant, multiple perspectives)
7 Small tables (+12 variants, +1 broken variant)
17 Chairs/ Stools (+11 variants, +2 broken variants, multiple perspectives)
6 Floor cushions (+4 variants)
5 Couches/ benches (+2 variants)
4 Mirrors (+1 variant)
6 Tvs
3 Tv channels
7 Monitors
3 Monitor faces
3 Pcs (multiple perspectives)
7 Bathtubs & showers (+2 variants)
5 Gas stoves (on/off and open/ closed states, multiple perspectives)
8 Beds (+3 variants, +1 broken variant)
19 Paintings (+1 variant, +4 empty canvas variants)
3 painter's easel with empty canvas
4 Washing machines (+4 variants)
3 Dryers (+2 variants)
9 Whiteboards/ Blackboards (+7 variants, +2 broken variants)
7 Fridges (+3 variants, open/close states, multiple perspectives)
1 Mini fridge (+2 variants, open/close states)
2 Complete kitchens
1 Arcade machine
3 Bathroom/ Kitchen cabinets (+3 variants)
2 Bathroom props
3 Toilets
5 Plants
1 Pet kitten (all walking directions animated)
1 Pet bunny (all walking directions animated)
2 Radiators (7 variants, multiple perspectives)
5 Wash basins (+8 variants, multiple perspectives)
2 Microwaves (open/close state)
1 Phone
1 Espresso machine
7 Closets (open/close state)
1 Treasure chest (+1 variant, +1 broken variant)
2 Air conditioners (animated)
4 Pianos 6 Heaters (+3 variants)
1 Fan (animated)
8 lamps (5 variants, multiple perspectives)
1 Thermostat
5 Doors (+2 variants)
4 Stairs (+3 variants, multiple perspectives)
1 House sign
1 Mailbox (post received/ collected state)
1 Snack machine (+1 variant)
1 Coffee grinder
1 Suitcase (+2 variants)
1 Fireplace (+1 variant)
3 Desks (+9 variants, +2 broken variants)

License in normalspeak:

You may use this asset pack to develop any commercial/ non-commercial game.  You may not re-sell this asset pack (not even with adjustments) and you may not sell for example t-shirts, cups et cetera that feature this asset pack.

If you have any feedback for this pack please leave a comment or contact me directly and I will do my best to release useful updates!

StatusReleased
CategoryAssets
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
Authorsierrassets
GenreRole Playing
Tags2D, building, furniture, house, interior, Pixel Art, Sprites

Download

Download NowName your own price

Click download now to get access to the following files:

sierrassets furniture pack.zip 3 MB
license.txt 2 kB

Development log

Comments

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Excellent Asset!Thank you!

The sprites look really good :)
What is the tile size and are there only furniture?

(2 edits)

Thank you very much! Tile sizes are 16x16. There's mostly furniture, some wall and floor tiles and a 2 animated pets!

Your work is great! I love the presentation of your page too!

Thank you very much!

Hey sierrassets, is it possible to sell these sprite individually as microtransactions in a game?

Yes, that is possible!

Hi! I love this, is it compatible with rpg maker mv?

Hi! Thanks for the compliment :) I will investigate for you now wether it is compatible with rpg maker mv and get back to you!

(2 edits)

Hey, I tested it out and unfortunately it is not compatible (because the sprites have spaces between them). I have investigated if its possible with some small changes but unfortunately I would have to rearrange the entire spritesheet. I will definitely learn from this for my future spritesheets though!